A Fan-Made Gameplay and Visual Overhaul
SPLINTER CELL: CONVICTION — REMASTER PROJECT
Revisit Sam Fisher’s world with an ambitious fan-made modification project designed to enhance the original PC version of Tom Clancy’s Splinter Cell: Conviction.
This project explores ways to refine the original experience through gameplay adjustments, visual improvements, animation research, and modifications inspired by the game’s early demonstrations.
The project combines original modifications developed by floydier world productions with selected third-party mods to create a unified, customizable experience.
The project so far (and download).
Check out the first mod for this project here.
Project Goals
- Gameplay Improvements: Experiment with combat mechanics, shooting responsiveness, and Mark & Execute behavior.
- E3-Inspired Mechanics: Explore ways to bring elements of the 2009 E3 demonstration closer to the original PC release.
- Visual Enhancements: Investigate improved character textures, environmental details, lighting, and presentation.
- Camera Refinements: Explore adjustments to camera behavior during combat and Mark & Execute sequences.
- Animation Research: Investigate movement and traversal features, including Sam Fisher’s sideways ledge-shimmying animations.
- Modular Installation: Organize modifications into documented packages with clear installation instructions.
Development Status
The project is in active development. Gameplay adjustments and configuration changes are being tested individually, while additional visual and animation improvements remain under investigation.
The long-term goal is to assemble these improvements into a cohesive fan-made remaster experience.
Project by floydier world productions.
This is an unofficial fan-made project. It is not affiliated with, endorsed by, or sponsored by Ubisoft or the original developers of Splinter Cell.
